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BACKTAGGING: My general rule of thumb is that as long as the post was made in the last three months, go for it! Otherwise, just give me a quick DM first (I'll probably say yes).

THREADJACKING: I am absolutely fine with threadjacking. Just make sure the other person I'm threading with is cool with it as well.

FOURTHWALLING: As long as you're not God Modeing or Meta Gaming, sure, go for it.

MINDREADING: Yes, but I <i>am</i> gonna roll dice on whether or not he catches you at it.


PHYSICAL CONTACT:  Unless you're someone he knows well and likes, probably not unless absolutely necessary.

SHIPPING/KISSING: While I'm not looking to ship Rolan, if it happens, it happens. I do prefer it to be an organic thing though

SMUT: I like writing smut, but I need to be comfortable with you first, and you gotta be comfortable with the idea that I may run out of steam mid-thread and need to fade to black.

FIGHTING/INJURY: Do it, kick his ass, it's good for him

CHARACTER DEATH: Only if we discuss it first

GAMES: 

PSL/MEMES: Always
OPT OUT: You know the drill; comments on this post are screened, drop a line here to opt out of interactions.
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"You've reached the inbox of Rolan, Master of Ramazith's Tower and the finest wizard in Caldera. If your name is Anthem, feel free to roll your eyes now. Everyone else, leave a message and I'll get back to you whenever I feel like it."

Cantrips

Apr. 16th, 2035 02:05 pm
wizardprodigy: (BEHOLD!)

Fire Bolt - Evocation cantrip

Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried.

At Higher Levels. This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Prestidigitation - Transmutation cantrip
Presto!

Casting Time: 1 action
Range: 10 feet
Components: V, S
Duration: Up to 1 hour

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

  • You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
  •  You instantaneously light or snuff out a candle, a torch, or a small campfire.
  • You instantaneously clean or soil an object no larger than 1 cubic foot.
  • You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
  • You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
  • You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

Gust - Transmutation cantrip
Admoveri

Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Instantaneous

You seize the air and compel it to create one of the following effects at a point you can see within range:

  • One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you.
  • You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn’t pushed with enough force to cause damage.
  •  
  • You create a harmless sensory affect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.

wizardprodigy: (BEHOLD!)

Chromatic Orb - 1st-level evocation

Casting Time: 1 action
Range: 90 feet
Components: V, S, M (a diamond worth at least 50 gp)
Duration: Instantaneous

You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Shield - 1st-level abjuration

Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell
Range: Self
Components: V, S
Duration: 1 round

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

Rolan's Thunderwave - 1st-level evocation

Casting Time: 1 action
Range: Self (15-foot cube)
Components: V, S
Duration: Instantaneous

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 1D6 thunder damage, is pushed 40 feet away, and is knocked prone. On a successful save, the creature takes half as much damage and isn’t pushed.

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell’s effect, and the spell emits a thunderous boom audible out to 300 feet.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Rolan's  Magic Missile - 1st-level evocation

Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous

You hurl a concentrated dart of magical force that can Daze a target of your choice that you can see within range. A dart deals 5d4 + 5 force damage to its target. 

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st. The darts all strike simultaneously and you can direct them to hit one creature or several.

Rolan's Mage Armor - 1st-level abjuration

Casting Time: 1 action
Range: Touch
Components: V, S, M (a piece of cured leather)
Duration: 8 hours

You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends, increasing its Armor Class by 2  The spell ends if the target dons armor or if you dismiss the spell as an action.

Rolan's Color Spray - 1st-level illusion

Casting Time: 1 action
Range: Self (15-foot cone)
Components: V, S, M (a pinch of powder or sand that is colored red, yellow, and blue)
Duration: 1 round

A dazzling array of flashing, colored light springs from your hand, dazzling and confusing creatures up to a combined 44 hit points. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can’t see).

Starting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the end of your next turn. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for the creature to be affected.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st.


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Rolan of Elturel

July 2025

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